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(+1)

このゲームが好きです

ありがとうございます!

(+1)

I haven't yet finished it, but the story grabs me, the gardening is satisfying, the music is wonderful. What a lovely lovely game. I am so happy to get to play it, and I hope y'all make more!

Thank you so much!! We'll definitely be making more Playdate games :)

(+5)(-1)

The best game on playdate so far.

(1 edit) (+5)(-1)

This is a cute and fun game that fell short of blossoming for me. 

First, I want to express what I really appreciate about this game, the overall design and attention to detail are clearly at front of mind for the developers. The game sucks you in and does a great job of providing a thoughtful and unique interface. While perhaps not the most intuitive layout it is quick to get the hang of and seamless to navigate. The soundtrack and the audio design overall are also fantastic and match the wonderful visual style expertly. 

I was, however, disappointed in the simplicity of the game mechanics. The gardening simulator is very minimalist with only a planting a harvesting mechanic. Watering your flowers is only required once, and only if it's not raining. There appears to be a mechanic for the player to decide which flowers to plant based on how long they will take to grow, but without any information as to how long any of them take this is impossible to take advantage of without guessing. Additionally, the player only unlocks new flowers by playing through the story, and the gardening mechanic is more of an afterthought to gain enough money to purchase more plots for additional flowers. There is no Flower Shop related mechanic. 

The story seems to unravel in "bursts" where you find yourself chatting back and forth with several characters for several real-life minutes. The game presents you with options for responses, but these options have no actual impact on the story, or even the conversation itself, and are rather an illusion of choice meant to make you feel more engaged. In short order, the conversations felt more tedious, as a means to end, than an engaging story for me.  I found myself no longer paying much attention to them, as it felt like I was just reading someone else's text messages and simply wanted to unlock new flowers. 

The collectibles mechanic provides a little novelty but has no impact on gameplay, it is simply a cute little item you can unlock once a day and not much else. 

I hope this does not come off as harsh, and if you love narrative-heavy games this is probably worth your while. I just felt like $10 was steep for a game that does not feel like it quite comes together and leaves my interest wilting.

QOL Requests:

  • Some kind of "plant book" with information such as the time they take to grow and the "base" profit when harvesting. 
  • "Notification" on your phone for when a new collectible is ready
(+3)

I’m not very far into the PlayDate’s season of games, but this is such a fantastic and deep experience, with amazingly realistic conversations and thoughtfully neat uses of the crank. This might be one of the best, the breakout game, on this system!

Thank you, that's very kind :)

(+2)

A beautiful start for third party development! I really appreciate the unique perspective of the story, this was exactly what I was hoping for when I learned about the Playdate.

Thank you! Enjoy!

(+2)

Easily worth the $10! I’m engaged in the characters and the flower business aspect is enjoyable. It’s just positive and chill, exactly what I want when I pull out the playdate for a quick 5 minute break. 

Thank you so much, glad you're enjoying it! :)

(+2)

Hi, just wanted to comment and say that I really, really like this game.  It's moving and lovely and the music is so good.  Probably my favorite playdate game so far.

Thanks for the kind words, that means a lot!

Hi there, +1 for the error code boot up / unable to start game issue mentioned before. Game looks great, hope a fix is discovered soon!

Hey, thanks for bringing this to our attention! It looks like Panic's sideloading servers are broken right now so the files aren't downloading correctly. USB sideloading should work fine though, in the meantime. (https://help.play.date/games/sideloading/)

Ah, I thought the filesize seemed small! Thanks for the reply, will move it over via USB.

Hey! I'm getting the same error code as some of the other people; the screen with the "attempt to index a nil value" message and then getting booted to home. I re-downloaded/re-installed a couple times to make sure, and couldn't seem to fix it. Just fyi! Looking forward to playing:)

Hey, thanks for bringing this to our attention! It looks like Panic's sideloading servers are broken right now so the files aren't downloading correctly. USB sideloading should work fine though, in the meantime. (https://help.play.date/games/sideloading/)

Ah! Great, thanks so much! I appreciate it:)

(+1)

Hello,

This comes up when trying to launch.

Hey, thanks for bringing this to our attention! It looks like Panic's sideloading servers are broken right now so the files aren't downloading correctly. USB sideloading should work fine though, in the meantime. (https://help.play.date/games/sideloading/)

(+1)

Update on this: wireless sideloading is fixed now, you'll just have to re-upload Bloom on the website.

awesome thank you!

(+5)

This game is fun but the marketing that it is "real time" seems completely false and unnecessarily confusing. So for anyone else who thinks their game is bugged: Despite the game showing you a real-life clock time and real-life day of the week, the in-universe time of the game itself is not actually pegged to real-time at all and things seem to just progress a bit whenever you open the app. Still fun but I think the devs should stop using the phrase "real-time" in the description since it's simply not true.

(1 edit) (+2)(-1)

Glad you're enjoying it! While it's not 1:1 with real life due to design constraints (we wouldn't want to force people to play at certain times of day to progress, for example), the story does progress in real-time and text messages are sent according to the system clock. The game takes around 1 full month of real world time to complete in a typical playthrough (although some may finish it a little faster if playing very often).

(+4)

I see. I would really suggest making this more clear in the description (and maybe in the game itself). The use of "real-time" plus the in-game clock and weather/calendar app being sync'd to reality and not to the in-universe time really makes the fact that it's not 1:1 feel like a bug instead of the intended experience.

(1 edit) (+2)

I don't find this to be a huge deal but just to add to this, here's the part I just went through:

"ill be over real soon, okay?"
    "okay, thanks tomoko"
"im here!"
"got home safe!"

Those messages came in one after the other with no delay. So to bdorfman's point, that felt like it might be a bug? Again I don't really mind, just want to make sure things are working the way you expect!

As another example, characters talking about needing to go cook dinner but it's 9am (and I checked in after midnight so it's not like I missed this message from the previous day). If this is the way it's meant to be, cool- it's a game, I don't need it to sync up with my life :)

(+1)

This is intentional, though, yup!

(1 edit) (+2)

Thanks for the heads up, this one seems to be a bug. We must have messed up the timing there. We'll look into it.

Edit: Yup, it was a bug. We've found it and should update the build here with a fix soon.

(+2)

This has now been updated with a fix!

(+3)

Got my Playdate today and this was the first thing I wanted to try. It's great so far! Can't wait to see how the story develops as I play.

(+1)

Thank you -- enjoy the game!!

(+2)

Just got my Playdate and started browsing what's available. This looks gorgeous. Very excited to start playing! :)

(+2)

Thank you -- enjoy!!

(+1)(-6)

These looks gorgeous, sadly can´t play it. 

Wish to have these kind of games on Pc, hope someday u release it in other plataforms.

(+3)

Real time clock doesn't seem to work correctly. Text implies days pass every time I open the game.

(1 edit) (+1)

That's working as intended -- the story isn't 1:1 with real life, but does still take real time (many weeks) to play all the way through. Thanks for playing :)

yeah this was confusing to me. I feel like I went through 2-3 days over the span of a few minutes. It was like "let's hang out tomorrow" then 2 minutes later another conversation like "can't wait to see you tonight!"

(+1)

i will be sure to buy your game  when it comes out <

(+1)

Excited for this!

(+1)

This game is very well-made and beautiful. But I'm not entirely sure how to make time to pass/new messages in chats to appear. Do I just wait? Or do I mash the B button? Or do I crank up the crank? Nothing seems to help.

(+3)(-1)

Thanks for playing, glad you enjoyed it! It's a real time game so you'll have to wait. The idea is to check a couple times a day (the full game will have more things to do each day).

(+1)

Not able to play and try out this game obviously, but these arts look so great. Nicely done!

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