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(+3)

I felt like Bloom was a big breakout hit for the Playdate in that it was one of the only worthwhile homebrew games that could compete quality wise with the games available in season 1. I felt justified in paying $10 for this game with compelling characters and story. That was at least until I got to the ending. The game builds to what should be a grand finale and yet falls on its face with a rushed ending that in no way closes out the story arc for any of the characters that have been introduced. You really get the feeling that the developers ran out of time as the ending of the game was being made. I'm very disappointed in this game and no longer believe it's worth the $10 it goes for. 

(+5)

Loved it till the end since it feels like the story was cut in half. I give it a 5/10 since well... the story was cut in half.

(+1)

Wondering what happened to that update teased back in May.

(+1)

The best game on Playdate.

A genuinely astonishing bit of work.

Part visual novel, part gardening sim. You play as Midori, a university drop out who has opted to start a flower business. 

The game unfolds via text messages in semi-real time. You grow and harvest flowers, all with their own timers for seeding, watering, picking, etc, and each time you check back in to the game, snippets of conversation appear in a messaging app on your in-game phone. It's not quite real time, in that messages come through after time has passed as opposed to at set times, but with a little suspension of disbelief it still works great. 

Most effective are the way the writing handles events: texts that lead up to an off-screen event, then texts that cover what did or didn't happen at said event after the fact. It's an incredibly immersive way of framing things.  

The game deals with Midori's relationships with her partner, friends, and parents alongside her business, and there were moments of real gravity in the way these conversations were handled. The art is great, the writing is superlative, the music is a lovely set of lo-fi beats, and the structure of plant, water, chat, wait, repeat fits the little handheld incredibly well.

A beautiful thing.

Does anyone know the score tiers that lead to further texts with the competitive guy? (Sorry, I don't have my Playdate at hand to find his name.) I think the last time he wrote was when I broke 1000 pts. Are there any tiers above that?

(+1)

Will there ever be translation for playdate games? I wish I could share this with someone who isn't comfortable with english.

(1 edit)

Sadly, this game was a bit too rooted in the english language for us to viably translate it in the time we had, but it's something we're always considering for our projects. Hopefully we'll be able to try it in the future.

Je peux traduire en français pour vous. Tu sais où me trouver maintenant ^^

(+1)

Just finished the game this evening. Absolutely loved it from start to finish! Was occasionally a bit frustrated with how Midori treated others but it in no way took away from how addictive it was waiting to uncover the next part of her story. One of my favourite gaming experiences this year and would recommend to anyone on the fence. Took about 3-4 weeks to complete the story, checking back daily.

(+2)

I feel like the ending was a big anti-climax. All the story beats just wrapped fast.

I also felt that Midori came across as a bit selfish and entitled. I couldn't take to her at all.

(+5)(-8)

Look cool, but price seems a bit steep, so will wait for a sale to get it.

(+2)

I absolutely love this game!! Now that I've finished it, I miss playing it regularly. What are the chances that you can add the soundtrack video that you all made as a mode to the game? I would LOVE to have the 1 bit visual from the video with the soundtrack playing in the background while I have my playdate open on my desk  :)

(1 edit) (+1)

Just bought the game and started playing. Very good narrative and frankly a bit addictive :)  I am having trouble with the graphics though which are very small - maybe my eyesight isn't the best but I need to use mirror to play.  A few things that could be done to increase size of graphics would be to have the right sidebar accessible via the menu. And reduce the size of the phone to show the apps only. Thanks.

(+2)

My favourite Playdate game right now. Loving the concept. The only thing that is a bit off for me is that it's not really real time so events happen at weird real time of the day (I thought it was a bug at first because it doesn't match the description of the game). Hope to see a Bloom 2 with that fixed :)

(+1)

Not sure what to say without overly praising or overly simplifying. Bottom line: one of the top 10 electronic experiences of my year. Played on vacation and somehow remember this game more clearly than my physical location at the time. Adorably engrossing stuff.

(+1)

There seems to be hitching issues, is there some way I can get a debug log of my game to forward to y'all?

It seems to occur after resuming from sleep, when I'm on the upper floor with the flowers, and it's raining. I'm forced to go Home and reload the game entirely.

Otherwise lovely and beautiful game, great work :D

Thanks! It's an issue we're already aware of. Reloading the game solves it for now. We'll likely be able to look at the issue sometime soon, but no clue yet if it's something solve-able.

(+1)

Just finished it. It was quite an enjoyable experience. It left me wanting more, but I guess thats a good thing :)

When I tried to install the game on Itch.io, it tells me 'Cannot read property 'build' of undefined'. Is there a way to resolve this problem considering I paid for the game and would love to play it?

Thanks for letting us know. This error has occurred before when Panic's servers were having issues, and it appears to us that may be the situation again...

(1 edit) (+1)

Fantastic little game that keeps me coming back to dig up my flowers and see what messages I've missed! Also really like the mini game, which helps pass the time while my flowers are blooming.

Only real niggle I have is that I don't find Midori a particularly likeable character.  I won't spoil anything for those that have yet to play it, but I just think she comes across as a bit entitled. Not sure if that was intentional or not, but I can't take to her. Perhaps it's maybe because I'm a little older than she is portrayed to be, but I just can't relate to her or her world view. Also, the game isn't fully "real-time". Sure there's a clock on display which is nice but sometimes people's actions don't tie in with the actual time of day - such as going to college at 11pm, and going to bed at 3pm? It just feels a little...off.


However, that doesn't spoil the overall experience. The use of the crank is thoughtful and there's enough to keep me coming back just to see the story develop (and for me to earn a ton of money :))


I'm glad I made this my first "bought" game for my Playdate, and I can't wait to see what RNG have in store for us next :)

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