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This is Sprout, an action-adventure game for Playdate made by RNG Party Games in the Pulp engine. It was built in 72 hours for the internal Pulp Jam.

You are welcome to reuse, modify, share, etc any of our artwork, music, code, etc. for your Playdate games. Please credit us :)

You control the robot AL1C3 in a quest to grow a plant by collecting water from different corners of the world. The game uses the crank and the accelerometer in some pretty weird ways, but it’s all explained in-game (Crank+dpad to move, keeping the Playdate flat while transporting water).

Highly recommended to play on-device (if you have one) for crank/accelerometer reasons

This game was built in 72 hours and goes far outside the scope of Pulp, which is built for simple interactive fiction. As a result of these things it uses very inelegant and inefficient solutions to do things that would otherwise be trivial in the regular Playdate SDK. You have been warned!

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Our life simulation gardening game Bloom is out now for Playdate!

Rated 3.8 out of 5 stars
(4 total ratings)
AuthorRNG Party Games
TagsPlaydate, pulp


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Click download now to get access to the following files:

Sprout.json 386 kB
Sprout.pdx.zip 114 kB


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(1 edit)

BUG: If you are carrying water and fall in a hole, there is no way to get water again. Going back to the fountain did not work. 

Nice game, anyway. 

i fixed the bug, but i create a new bug changing the code :)

Unfortunately I had to stop when I finally got to the actual water carrying mechanic. There’s no way I could keep the playdate as stable as the game requires while also cranking it and using the dpad to move, unless maybe I used a clamp and crunched my device a bit. Maybe if I flipped the screen? The world is cool to see and I like the idea of needing to crank to move as a robot, but in practice this feels like what it must have been like to try playing Kid Icarus Uprising on an original size 3DS, except maybe worse? It was fun getting the collectibles, but I’m not sure if I’d have ended up needing any of them, since they’re a bunch of icons without names or any indication of importance. Good music.


First off, I can't believe you managed to make such a unique but challenging control method actually feel fun! I was really thinking the controls would have hampered or changed how I felt about the game because at the start... they are abrasive, but once I got going it actually was a lot of fun doing two things at once. 

I got an ending that kinda caught me off guard. It wasn't where I thought it was going and did have to ask: do multiple endings exist?

Regardless I love the pixel art, atmosphere and the music. So well done!

Glad to see you actually got all the way through! The controls are definitely (intentionally) weird, we went into the jam with the goal of making a unique movement system within Pulp. But it does sort of have a nice flow to it once you get used to it.

The story we sort of came up with last minute, there's only one ending. The "lore" is that you are a robot in a post-apocalypse world designed to kill, but you've malfunctioned so you instead want to grow plants (and have to fight off another robot in the end). Not sure if any of that came across but we definitely made it up as we went along (and I really just wanted to have an excuse to program a final boss sequence).

Anyways thanks for playing and thanks for the awesome playthrough!


Is there a way to save the game?